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  • Ricard_4

2008.03.26

New ways of storytelling

I like this!

New ways of storytelling.

Magic.

2008.03.11

Finding your way...

Seen recently at a London design school - a hand-drawn guide written on the wall next to the lift door. It refers to each floor in a place where the wayfinding in the building is a challenge. The school is composed of many parts, naturally built at different times, but connected through doorways.

I love its simplicity and inside information, and wonder why the school doesn't use it more.Csmfloorguide

2008.02.25

Plotting Happy Users

In Bristol talking to people about happy things, and beginning to wonder how on earth something like a pervasive media product could ever help people to be happier. Getting into the details and nuances of lives is such a grounding force - so hard to go off on one, like "well they all take out their nooshers, watch the screen for hours and swipe the air." Somehow I don't think so. And from the interviews I've done, I think there's some really subtle things people might actually find interesting.

I think the Happy Towns thing will be something so simple, and of very small impact.

Bristol's a fine place. If it could happen anywhere, it could happen here.

25022008249


2008.01.21

Happy Towns are go!

Ricard_4 We've been awarded one of Media Sandbox's six developments funds for our project with BDH which we've titled Happy Towns. It's a research and development project aimed at understanding how using pervasive media can support a city being happy.

Right now we don't know what form it'll take. And we don't know what form of technology we'll be using. But by the end of March we'll know everything...well, we hope we'll have a hunch at least.

We're looking for extending this research project in a number of ways. We've spent some time getting to know the area of happiness, the people and ideas being posed. Thrilling!

One question for you:
what are the three things you do to make yourself happier? We'd love to hear from you.

2007.12.21

Wayfinding Pilot goes live in Regent Street

Nick's been working with AIG on the Legible London project for some time now, and it's not without a little pride that we see the pilot of the wayfinding system developed for London going into the ground. They're building on the ideas developed in the wayfinding thinking started in Bristol which they did all those years ago.

This much copied way of developing a more legible approach to how cities are made visible to people and visitors.

04122007109

Happy Times

Happy times to you.

Plotx07

Playing in the Sandbox

We've joined in with BDH on a proposal for the Media Sandbox run by Watershed Bristol, South West Screens, the RDA and ished. It's been fun going to the briefing, and putting our ideas on the table for a change... We find out on the 21st if we've got through. We're looking at an idea called Happy Towns.

More here. It aims to:

Bringing together leading technology, artistic and media talent, Media Sandbox is a new commissioning scheme to support South West companies/organisations to research emerging possibilities in digital media.

These are from the briefing day. Great stuff. It's interesting how these initiatives have different flavours. Different to the Innovation Labs at the BBC. All making things happen.

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29112007094

2007.10.26

No Dotts

We're not going to get up to see Dott07, but our heart is there. How brilliant!

2007.09.17

The Pure Power of attraction

It's great going to events where people think they have the next big thing in mastering (sic) control over that uncontrollable bunch of people out there in the market. So when I heard about a herd driven mentality which is predicated on our copying behaviours, and which can be manipulated, I wondered (to use a K Holman phrase) "why would you do that?"

What about ideas that are powerful enough that people just turn up? Like a search engine that works, or a way of keeping images, or a bunch of people we want to be associated with? Yes, I know most of the best ideas don't get promoted or funded, but some do!

Just like the hot pork sandwich stall at Borough market - talk about a compelling idea! I was in stitches watching people walk past the stall, smell the smell, turn on a sixpence over the huge piece of perfectly roasted pork, then join the queue. Now that's an attractor!

Image029

I just wish I had ideas as worked as powerfully as that!
Must keep trying...

2007.09.14

Water Salon

Dirtimage

Next week is the Dirt Cafe Water Salon, which is my excuse for lo density thought pieces recently.

It's on the 19th September at Borough market Trustees Building at 7pm.

Here's the flyer if you'd like to know more.

And a brief piece made for sponsors, where they can sponsor a chair at the Debate, which would make things a little easier. Enjoy, and come along!


Dirtchair

Recent Comments

Nick Durrant

  • Nick Durrant has worked in interaction design for over a decade.

    After several years in Silicon Valley, via Taligent, IBM, and 280 Inc. developing group, collaboration environment, and social software such as 'Places for project teams' and 'Meeting Centre' he returned to the UK to bring interaction design strategy to Metadesign, Icon MediaLab and Futurebrand Digital. Client work at from this time includes research, strategy and design for Bristol Legible City , Orange, Skoda, Bosch, Telia, GSK, MSDW, Bank of America, Artranspennine 98, Netaid UN/Cisco, Telefonica, Lastminute.com, UPC/Chello, and Peoplecom. Bristol Legible City won an environmental design effectiveness award and is widely held up as a best-practise example in urban design.

    His design research projects include 'The bubble engine - Net Archaeologies, Web Geographies, and Active Networking – Issue Network Mapping at the Jan Van Eyck Academy, Maastricht, in 1999, and FLIRT, location-based recreational media, at the RCA and Helsinki in 1998.

    More recently Nick has been a Visiting Professor to Innocence/Interbrand, an 'Agent Provocateur' for Orange, and an ongoing Advisor to, and Mentor for, the Design Council's Humanising Technology project. He graduated from the Computer Related Design programme at the Royal College of Art in 1994.

    Contact Nick via: nick at plotsite dot net

Gill Wildman

  • Gill Wildman's passion is the design of people-centred systems.

    Gill believes businesses and other organisations need to realise the value of both end-user participation and interdisciplinary collaboration to succeed with their innovation strategies and design initiatives. Her early work, as a researcher and developer of local services, used the community development approach, which emphasises linking local networks and agencies to user-needs. This was amplified and extended by the pioneering use of social visualisations, and other design methods. Later, expanding on these practices as a designer, and then as a strategic design management consultant, Gill has influenced the direction of many public and private sector organisations.

    The Humanising Technology initiative for the Design Council introduced user-centred design approaches to early-stage UK technology start-ups and brokered collaborations between many talented designers and scientists.

    Gill was Assistant Director of the Design, Strategy and Innovation MA at Brunel University, has been active in shaping the definition of Service Design for the British Standards Institute, and is currently an Industry board member for Innovative Product Design and Interactive Media Design at Duncan of Jordanstone, Dundee.

    Contact Gill via: gill at plotsite dot net

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